So you're working for the megacorporation racing rocket powered hovercraft. That's about all you need to know for the plot. Just like the dozen of games like this that have come before, there's only an excuse to go racing. But give Fatal Inertia credit for at least having a plot. We mean who doesn't love working for a megacorporation?
Fatal Inertia provides a good assortment of weapons. However, the weapons kind of remind us of games like Mario Kart. Infact, the games remind us of all those kart games. And for a game featuring rocket powered hovercraft, the ships move like they're karts. They're kinda slow and awkward to turn. Maybe the developers decided to slow down the action so everybody can check out the great graphics.
But the problem is that slowing down the action means there's not enough speed. Not to mention the hovercraft fly very close to the ground. So close that it's almost like they're on a road. There's three levels of racing and a few racing modes. The action comes in from the AI that will utilize many tricks and all the weapons it can find on the track to beat you.
This game has great graphics. The backgrounds are amazing. The special effects look great. The ships are very good looking. The music is the arcade type that you would expect from futuristic racing games like this. There's also a great deal of variety in the tracks. You'll be hovering over land, sea, and air with gorgeous skies and incredible water effects.
There's some standard online racing modes for up to eight players. It would have been better if they double the number of players, but we guess eight is enough, especially considering there's over 50 courses in eight different environments. We're going to lower this game's score because it is very kart-like in racing, which is very strange for a rocket racing game.
| Gameplay |
70 |
| Graphics |
90 |
| Sound |
70 |
| Dollar Value |
$40 |
| Replay |
70 |
| Overall |
70 |
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